EMMA TETHRAIN
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Today I continued to add sounds to the Unreal Project, and I also added notes to the Sound Designers about sound files that I couldn't use and why. Loke's work today! Felicia's work today! Wille's chair! Lucas has placed wooden beams on the walls and ceiling in the basement!
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Today we fixed a sub level that I can work in with the sound implementation. I'm very thankful to Melinda and Casper for helping me setting it up! Today I listened through the sound designers SFX more thoroughly and imported the sounds that were good and took notes of the sounds that needs to be edited or be rerecorded. I couldn't get all of the sounds in today, but I'm almost done with that, so tomorrow I will start to implement sound in the level I hope! I also did some more research on how to make footsteps sound different on different surfaces, and I think I'll be able to implement that tomorrow with the sounds I have so far. We went on a open house at Tenstar here in Falun and I really enjoyed it! It was fun to be able to visit a studio, see their premises and get to hear about the way they work. I also got to speak with a designer there and he was really nice and answered any questions I had, which was really helpful, so I'm thankful for him taking the time to talk to me! Linus managed to make the save system work today! Well done!! Oskars progress on Greta! She is in the process of getting hair! Oskar is so talented!!! Wille started making a armchair today, it's coming along great!!
Today I went through the Trello and the priorities. I researched the Sound Reverb effect in Unreal Engine and how it works. I tried to implement it but it didn't work so I'm going to try it out again tomorrow. I finally had time to listen to the SFX the Sound Team have made so far, and checked off on the GDD to see what we have and what's left. I also checked their Trello. I'm going to listen through the sounds again and import them in Engine to test the sounds out before I import them into the real Game Project. I want to make as much preparation for it as much possible so when it's time to implement sounds I can do it efficiently, so that the others can get back to do what they need to do. I hope to get a bunch of sounds in this week before the Milestone. It's a little frustrating that I got the "implement sound role" today, because if I had known earlier then I would've had more time to do research and prepare for this, instead of only having less than a week. But It's good to know for the future. But It does feel good to actually create something, so I'm happy! Down below is some print screens of my experimentation with footstep sounds. Adding the sounds to the project, and putting them in a "Sound Que" which determines the behavior of the audio playback. Creating a two new Variables in the Player Character called "Footstep Trace" and "Try Footstep". Call the "Footstep Trace" in the other newly created Variable "Try Footstep", to make sure the sound plays the location of the player. Created a "Timeline" for the Footstep, calling on the variables function every 0.5 seconds, to see it the Player is walking, I need to tweak the numbers as a step can still be heard when the Player stops and the sound is triggered. Felicia made all of these today, which is crazy to me, she worked really hard!!!!! (A dresser, A bedside table, A wardrobe, Another Dresser, A fireplace, A cardboard box, A freezer box, A barrel, A lightbulb on a string) Wille finished his standing lamp! It looks awesome!!
Felicia made the 3 main valuables that is the players goal when breaking in. They look really good!! Wille finished his floor lamp.
Today Zordix visited the school and presented their company. Loke made a double bed today. Oskar worked on Greta's texture and animations today. Wille made a high and a low poly floor-lamp as well as a dinner table. Felicia worked on making foliage today. Lucas made a bookshelf and a wall shelf and two paintings today. He also worked on the second floor. Ellinor made smaller props for the kitchen.
Today we had three companies present at school. Tenstar Simulaton started out, followed by Massive and in the afternoon The Gang held their presentation. I got to have a very nice conversation together with Alex and Stoffe from The Gang together with other students and I really enjoyed it. Loke finished the van today and it looks amazing! He did such a a good job on it!!!
Today the visit from the Company Kill Monday was cancelled because of sickness so we had time to work on the Game Project today. In the afternoon we were visited by Embark studios. Today I made a template for SCRUM so I don't have to copy and delete text everyday. I updated the Trello and made sure things were tagged and labeled correctly, I also looked a bit on priorities amongst the assets. I looked over the level again today and I was thinking that the level is still too big if we want to make it look lived in with props, I don't think we will be able to achieve that feeling with the amount of time we have left. I was thinking that we should cut the second floor and make the first floor a bit bigger for more fun gameplay and ways to flee from Greta, but before thinking too much about it I decided to consult Lucas about it. I talked to Lucas about the level design and shared my thoughts. He really wanted to keep the second floor and was confident that he would be able to produce enough smaller assets to make it work. He brought up that the hidden pathway that goes from the closet to Bedroom 3 was going to be hard to lighten up, so we decided to cut it, and also remove the walk-in closet as well. I did feel that there was too many hidden pathways overall and that having them in a large amount of numbers would remove the surprise element of finding one, so I'm happy that we could cut back. Now currently we have two hidden pathways in the living quarters. In total we have seven hidden pathways. The walk-in closet and hidden pathway has been removed (top left corner) ||| After / Before I talked with Dennis about picking up stuff from the ground, he's going to look into a way for the player to pick up items without having to bend down every time. We looked at Alyx together and I think that the motion of flicking your writs is a bad motion to have to repeat over and over in the long run so I hope we can avoid it. Plate, Mug and Glas made by Ellinor! TV and VHS player and VHS tapes by Felicia! Wall textures by Lucas! The finished grand clock by Wille! It turned out so good!
This entire week we're going to have gaming companies come to school and talk about themselves, so there won't be that much time to work on the Game Project. Today we were visited by Nornware's creator Johno and I was really inspired by him! I took a lot of notes and learned a lot. Since me, Magda, Alfonso and Dante are making a Visual Novel game together on our free time, I took the opportunity to ask him for advice, and I'm glad I did. He seems really nice and passionate about what he does! He made me feel validated in wanting to be able to fully use my creativity to create games, and I feel encouraged to take my own way. I was thinking of going for the indie dev route before this, but listening to him made me feel even more sure about it. I still do want to have the experience to work for a bigger studio as well though! But now I have a determined goal that I'm aiming for. In the afternoon we were visited by Science Center 2047, I didn't catch the name of the man who presented the company but he was very passionate about their game idea, which was to teach younger children about economy, social and the ecological. To make the player think more about the effect that production has on the environment, and to find environmental friendly ways to produce goods. It was very interesting. I won't apply to their company however since there is no chance in getting a job at their company afterwards for a designer. Grand clock by Wille!
Today I edited the sprint that Kevin started on and I feel like I was kind of off today so I didn't do a good job being the presenter for the group so I feel a bit down over that. I hope that I will be able to recharge during the weekend and do a better job next week. I talked with Lucas and then Melinda about the size of the level and I cut out the Garage on the First Floor and the Attic. I also asked Melinda to scale down the basement so we talked about that and then she continued to work on it and then presented the new layout. It feels more doable! The new layout is to the left and the old layout is to the right! Made by Melinda! Wille's grand clock looks so incredible good!!!
Today I've looked over parts of the Game Project, to see what we can down scope on. We have a lot of assets that still needs to be made, and I've heard some people being nervous about it. So to give the artists a peace of mind, I want to make sure every asset is important that are being made. I also started to look over the level layout and see what rooms we can cut and if we can make the rooms, doors, locked doors and hidden doors, meaning and logic behind them. Since we are now sure of what types of rooms we need in the basement. I'm going to whip up a suggestion and present it to Melinda and listen to her opinion about it. Today Melinda, Theodor and Oskar recorded some motion capture and i feel really excited to see what comes out of it! Wille's grand clock! It looks so good!!!!!!!
The first day of coming back since being sick! It feels good to be able to work again! Today was mostly about getting back on track and see how far we've gotten with the project. I also discussed a lot of things with Melinda. I finished the dev diaries posts up until today from last time I posted. It was fun to see that you're able to walk around in the level in Unreal and have Greta follow you around. Felicia has done such a good job with the bag!!! Wille's grand clock!
The last day I was sick!! Wille is doing such a good job with the grand clock!! Wall assets by Lucas!
I'm still sick today but I finally have some energy, so I hope I'll get better from here. I organized a bit in Trello and Updated my Dev Diary, from when I went home on Tuesday until today. Wille's door. Felicia has made textures for the books and clutter, she also made the clipboard that the player is going to use.
I was very sick this day as well and couldn't partake in the project. Loke's Van! Wille's Door! Ellinor's fridge! Daylight by Lucas! (and he made the carpet as well!) Moonlight by Lucas!
I was very sick this day as well and was unable to partake in the project. Greta by Oskar!!! He is so talented! Door by Wille! So awesome!! Wille also made a kitchen chair! It will get a tiling texture in Unreal Engine later!
I was very sick this day and was unable to partake in the project. Baked light test by Lucas! After baking the light Lucas is able to tweak the indirect lightning. These two screenshots are from the same bake! Felicia gave our Dog a hair-dye treatment, since the black would perhaps fade into the dark a bit too much. It looks so cute!
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