EMMA TETHRAIN
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Today I went through the Trello and the priorities. I researched the Sound Reverb effect in Unreal Engine and how it works. I tried to implement it but it didn't work so I'm going to try it out again tomorrow. I finally had time to listen to the SFX the Sound Team have made so far, and checked off on the GDD to see what we have and what's left. I also checked their Trello. I'm going to listen through the sounds again and import them in Engine to test the sounds out before I import them into the real Game Project. I want to make as much preparation for it as much possible so when it's time to implement sounds I can do it efficiently, so that the others can get back to do what they need to do. I hope to get a bunch of sounds in this week before the Milestone. It's a little frustrating that I got the "implement sound role" today, because if I had known earlier then I would've had more time to do research and prepare for this, instead of only having less than a week. But It's good to know for the future. But It does feel good to actually create something, so I'm happy! Down below is some print screens of my experimentation with footstep sounds. Adding the sounds to the project, and putting them in a "Sound Que" which determines the behavior of the audio playback. Creating a two new Variables in the Player Character called "Footstep Trace" and "Try Footstep". Call the "Footstep Trace" in the other newly created Variable "Try Footstep", to make sure the sound plays the location of the player. Created a "Timeline" for the Footstep, calling on the variables function every 0.5 seconds, to see it the Player is walking, I need to tweak the numbers as a step can still be heard when the Player stops and the sound is triggered. Felicia made all of these today, which is crazy to me, she worked really hard!!!!! (A dresser, A bedside table, A wardrobe, Another Dresser, A fireplace, A cardboard box, A freezer box, A barrel, A lightbulb on a string) Wille finished his standing lamp! It looks awesome!!
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