EMMA TETHRAIN
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Today the visit from the Company Kill Monday was cancelled because of sickness so we had time to work on the Game Project today. In the afternoon we were visited by Embark studios. Today I made a template for SCRUM so I don't have to copy and delete text everyday. I updated the Trello and made sure things were tagged and labeled correctly, I also looked a bit on priorities amongst the assets. I looked over the level again today and I was thinking that the level is still too big if we want to make it look lived in with props, I don't think we will be able to achieve that feeling with the amount of time we have left. I was thinking that we should cut the second floor and make the first floor a bit bigger for more fun gameplay and ways to flee from Greta, but before thinking too much about it I decided to consult Lucas about it. I talked to Lucas about the level design and shared my thoughts. He really wanted to keep the second floor and was confident that he would be able to produce enough smaller assets to make it work. He brought up that the hidden pathway that goes from the closet to Bedroom 3 was going to be hard to lighten up, so we decided to cut it, and also remove the walk-in closet as well. I did feel that there was too many hidden pathways overall and that having them in a large amount of numbers would remove the surprise element of finding one, so I'm happy that we could cut back. Now currently we have two hidden pathways in the living quarters. In total we have seven hidden pathways. The walk-in closet and hidden pathway has been removed (top left corner) ||| After / Before I talked with Dennis about picking up stuff from the ground, he's going to look into a way for the player to pick up items without having to bend down every time. We looked at Alyx together and I think that the motion of flicking your writs is a bad motion to have to repeat over and over in the long run so I hope we can avoid it. Plate, Mug and Glas made by Ellinor! TV and VHS player and VHS tapes by Felicia! Wall textures by Lucas! The finished grand clock by Wille! It turned out so good!
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