EMMA TETHRAIN
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I was going to continue to work on the Night Island's Jelly area but the player avatar wasn't working to I decided to put my attention to another area in the Night Island that needed to be tended to. I decided to put focus into the Cave Platforming challenge. I started out with researching platforming challenges that I could add. My goal was to spread the platforming out a bit more, and make a better flow. I wanted to tackle the problem with the two platforms that pass by each other. On the Trello card "Playtest - Stuff to fix": "<Cave area> The two moving platforms that goes sometimes parallel to each other, confusing to which one to jump to, but also the player will just have to stay around and do nothing while waiting for the right one to arrive. Also annoying to sometimes be pushed off by the top one when you stand on the bottom one. (find solution to this)" I kept on making adjustments to the environment, and I noticed that there was still block-out parts in the cave that were visible. We had sprint today as well and I had a meeting with my LIA. The current roof. I want to prepare the roof part for Magda's waterfall as well. I worked on trying to make the cave inside look better and remove any block-outs (make it look more like a mountain cave instead of just a cylinder with a texture on it). I don't know how I feel about it but I'm going to go through with it. It feels like there is a lot going on on the screen at the moment. I think maybe I can make it look better when I place proper lighting in the scene. It's still very much a work in progress. But I'm happy that I'm daring to try and play around and see what works and what doesn't. I think it will help if I decorate it with the colorful shells and starfishes as well, to try and help guide the player through it. I think in this scenario it would really have helped to have a colored asset that catches the players attention (like red).
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