EMMA TETHRAIN
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I held a playtest today with Christian, he playtested the Night Island! I took a lot of notes on things he mentioned while playing and I also took notes on things I saw that hindered smooth gameplay for him and I added the notes to "Emma's Playtest Bugs" card on Trello. I also made a slight change to the Playtesting Feedback Form. I was requested to add more Candy Assets to the HUB island on Trello by Felica so I did that! Felica's friend Saga got to playtest the Night Level as well and I got more notes to add to the Trello! I had to rearrange in the Trello card "Playtest - Stuff to fix" to have it more organized. I'm considering making separate cards for each discipline or for each island. I'll let it be as is for now. After pulling down the latest commits and opening the Night Level the rocks in the starting area had been moved around, so I had to put them back in place. It's not the best but this will do for now. I was fiddling around with solving one of the issues on the Trello card "Playtest - Stuff to fix", which was that the first jump in the cave was too hard to land on (since it's just a rather thin wooden pole poking out from the wall), and considering it's hard for adults then what about a 7 year old? I dried some different things but I didn't feel happy with the result. I think it would be easier to draw it out in 2D and adjust it that way, I won't go deeper into that today. I did the playtest fix: "<Jelly area> Only have 1 Gloomie after the first platform after jumping on jellies (two is too much for that small space and they walk onto each other) (2 playtesters felt that)"
And the: "<Cave area> Remove bush under wooden platforms to the left when you're at the beginning of the cave to the left. (it was used to platform up to the wooden structure, which is supposed to be reached with double jump) (2 playtesters did this, if it's not supposed to be accessible this way, then we have to remove the bush)" And also the: "<Cave area> At the top of the Wooden platforms to the left of the entrance in the cave, there is no light, add light!" I started working on the mysterious: "<Cave area> The player camera spins 180 degrees when the player avatar lands on the falling platform when jumping from the checkpoint on the rock platform." I tested to rotate the falling platform and weirdly the player teleported to the exact same spot as well as the camera turning. I wanted to test it out on another falling platform so I tried to jump to the falling platform under and that platform rotated slightly horizontally to a certain angle when the player avatar landed on it. I wanted to try another falling platform so I went over to the one by the Gay Container at the top of the Jellyfish Bouncing area. there was no issues with that one. I was thinking maybe I was thinking too much about this so I just dragged out a new falling platform from the content drawer to replace the one that teleported around the player and spun the camera (BP_LinusFallPlatform2). But the new one I replaced it with was just like the platform under (it rotated horizontally to a degree) (BP_FallingPlatform). I deleted that one too and placed another one there (BP_LinusFallPlatform) and now suddenly there's no problem anymore. I replaced the platform that was rotating horizontally under as well (it was a BP_FallingPlatform) with a BP_LinusFallPlatform. So now both of them are fine.
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