EMMA TETHRAIN
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I started out the day with added a Level where the artists can place their finished assets so they can compare their props to each others and make sure they have a consistent style. We had our second sprint presentation today. I continued on the level block-out for the night level. It is far from done, but I'm working on it. Right now I'm focusing on having this as the only playable level, with points of interest where the player can travel to. It's really big at the moment but I will make it more compact. Rain's shells they made!
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November 2023
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