EMMA TETHRAIN
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I researched and read a bit in the "Beginning Game Level Design" book by John Feil & Marc Scattergood. I made a Level layout with paper I teared into pieces, to start to create a vision for what I'm after. The yellow dot is a Landmark that is placed in a pond where the player can fish. My idea was for it to be seen from different points of the level so that the player can find their way back. I was also thinking that from the pond the player would be able to see Landmarks, places of interest that they want to go to and explore. I shared my narrative with Alva-Maria after talking with Melinda so that Alva-Maria can use parts of it if she wants to. This right now is what I'm basing the level on, because of the theme of the island, and to keep the narrative easy to grasp and easy to expand on. I also encouraged her to think of Landmark assets. Translation: The narrative on the Night Island can be that a child is sad. Water. Blue tones. What does it mean to be sad? How can you get better? WHY is the child sad? (or perhaps, WHY are the Loomies sad?) I added a pier asset to indicate to the player that they are able to fish at specific places, since the "Nattö" I'm making right now is water themed, I was thinking that we need to teach the player where they can fish. So they don't get confused. I also added a Kettle asset for the Bugstew. I started to transfer the Artist asset list to an excel sheet instead so that all information could be seen without being cramped in a document. I had a meeting with Melinda and Linus where we went through how objectives should be conveyed to the player and we also talked about the player avatars camera view and placement. I also told them that I will only focus on Level Design and not Sound Design and doing presentations (if Melinda was busy / became sick), because I feel like I already have so much on my plate and I really want to focus on my area. Isabella was away promoting PlaygroundSquad today, but she shared her progress on the cloud that she has been working on! It looks really good! Rain created a Smart Material that the artists can follow so that the art style stays consistent in the Art Bible! Elin is working on the Glass Balls! And she finished the Glass Ball that is cut in half! Felicia is working on the Loomies!
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