EMMA TETHRAIN
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I added a platform asset to the Trello board for the artists. I also went over the gameplay assets and made sure the ones we need are in the board and are labeled with high priority. I worked on the Night Level today. I had issues with my unreal so Albin tried to help me but we couldn't solve it. But I can still work in the engine so for now it's no problem. However I can't playtest so that's a problem that we need to solve. I had a discussion with Melinda and Kielo about when Kielo could start to add do landscaping and add assets to the level, but me personally want to make sure the gameplay is mostly decided when it comes to how certain platforms are placed. Depending on the jump height and glide ability length I will have to move certain blocks, I want them to be in place so it doesn't turn into wasted work or more work for us to do if we have to make adjustments. I said that Keilo could get access to decorate on Friday at least. New area. I added texts to explain at places what needs to be done or what gameplay is to be happening there. The bottom left picture is going to be another exit from the "secret" area inside the waterfall, so that the player can directly go to this area and use their glide ability to progress to the next "Dream Catcher (placeholder title)".
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