EMMA TETHRAIN
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Today I had a meeting with the designers where we decided on roles for the project. Product Management is Melinda. Narrative is Alva-Maria. Gameplay and AI is Linus. Gameplay and UI is Calle. Level Design and Sound Design is me. I had two different meetings with the artists today. In the first they decided on roles and I informed them on the current status of the game concept. We also discussed a bit about art style and different shaders, which continued on in the second meeting later on. Bella and Alva-Maria joined and we talked about the narrative as well and listened to what Alva-Maria was envisioning. Unfortunately I had to say no to a lot of ideas since I felt that it was too asset heavy with focus on 2D imagery instead of environmental art or character art which would scope up the project a lot. In the end we decided for Alva-Maria to continue to work on her narrative and then she could present it in a design meeting and we could discuss it with all designers. Hopefully Calle and Linus will have the gameplay figured out by then so we can fully grasp what this game is. We also had a meeting with the entire group and talked a bit. We had our first sprint today as well. I also started to write a generic asset list for the artists and a list for sound design (music, SFX, Voice acting). I added one VFX asset to Trello from the list I'm writing on. Here is a small bit from the Artist Asset List I'm writing on.
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