EMMA TETHRAIN
Menu
We had a designer meeting today where we went through questions we had regarding the game. Melinda talked about if we're going to have an inventory and how many slots it will have (around 4-5). How will crawling, running work? How will pushing and throwing stuff at Greta work? Melinda also suggested we added a laundry hatch so that the player could access the basement level in two different ways. However that would most likely cause motion sickness, so I suggested a Dumbwaiter (mat hiss) as an option. Kevin informed us about the questions that the programmers had about how Greta's AI system will work and we talked it through and came up with a solution that he will continue to work on (Aware system). He also asked if you drop one of your equipment, like the flashlight, will it stay on the ground in the same spot or will it teleport back to the player. One thing I was confused about was where the Art direction was going. What we decided for the art aesthetic was that the first floor and the second floor, basically the livable areas, were supposed to look like a normal residents house but now it seemed like the entire house was supposed to be horror themed. I brought it up to attention and we discussed it and reached the conclusion that we need to reinforce the vision that we had with the aesthetic. Kevin wrote a document directed at the art direction and we also spoke with lead artist Lucas about it so he makes sure people follows it. We will also make sure to inform the artists to read through it and follow it. Everyone agreed that this was a good meeting and in the future we'll make sure to talk as soon as we stumble upon an issue with someone. Bathtub and Stool made by Ellinor!! Player hands & Skull and Teeth made by Felicia!! Toilet paper holder and Towel rack and hook by Wille!! Sink by Lucas!!
0 Comments
Leave a Reply. |
Archives
November 2023
Categories |